The Accursed suffer from bestial hunger, but gain supernatural magic power and speed.
An arcane library found deep within the dungeon may have a cure.
While afflicted, the Accursed must move quickly to evade starvation. However powerful, those lacking expertise will fail.
A cunning spellcaster. Less magically adept than the Wizard, but with more diverse talents and gear.
Due to having mundane and magical ranged attacks at their disposal, successful Arcanists rely on mobility to keep threats at a distance.
Adding special ammo or spells will allow the Arcanist to improve in power.
A talented alchemist who is also comfortable with the relationships and bar-room brawls that a good brew will bring.
Successful Brewers make it a priority to collect, brew, and duplicate potions to never run on short supply.
A backpack full of bottles allows the Brewer to adapt with short notice.
A skilled combatant. What they lack in armor they make up for in strength and fighting prowess.
Barbarians can quickly dispatch lesser foes before taking any hits by using the right weapon for the job.
A surprise assault is the key to a swift victory. Staying light-footed will allow a Barbarian to avoid damage.
Students of the church. Fairly well equipped and able in many ways, they are well-rounded adventurers.
While Clerics carry a spell they can't yet memorize, their training has prepared them to learn quickly.
A wise Cleric makes use of magic when it is available without forsaking their martial training.
A frail but adept magic user, able to conjure allies with a reliable spell.
Unavailable to any other class, the Conjure Skeleton spell provides a persistent companion, even if it is killed.
Conjured allies grow in power, so long as they are permitted to kill foes and grow in experience. Nurture these allies to succeed.
A talented physician. Though they are poor fighters, they come stocked with medical supplies and other healing abilities.
Compared to other magic users, the Healer is a more durable and well-rounded hero as they grow in experience.
With care, they may become a very tough spellcaster.
The wild card.
Jokers come with very little equipment, but they have a few tricks up their sleeves, nonetheless.
Jokers tend to gravitate toward magical trickery and commanding followers, but their chaotic nature results in a lack of focus.
Best to improvise and stay flexible.
A skilled craftsman, the Mechanist uses a toolkit to make and maintain mechanical weapons, letting contraptions do the dirty work. Successful Mechanists use foresight to plan ahead and are prepared with the right tool for any problem. Those who rely on strength and speed may struggle.
The Mesmer uses the Charm spell and leadership ability to enlist powerful allies.
Mermers may only Charm one at a time, so they should be strategic with recruiting.
Charmed allies get stronger with experience; Nurturing them can be wise. The Charm spell is difficult to learn; Successful Mesmers must practice other kinds of magic.
A seasoned trader. They are skilled in the market and adept at identifying gems and foreign artifacts. While decently equipped, Merchant explorers will survive longer if they develop skills which keep foes at a distance, especially adopting followers and crafting skills to which they are naturally inclined.
Disciplined and hardy. With little in the way of offensive training and material goods, Monks rely on their excellent fortitude and adaptability.
The Monk is exceptional at blocking attacks, and is very slow to hunger.
Approaching challenges patiently plays to the Monk's strengths. Keep a torch or shield at hand.
A highly specialyzed assassin. They ambush foes with swords or ranged weapons, using a few other tricks to get out of bad situations.
Ninjas do well to find backup blades. Their fragile sword is sharp, but a break at the wrong time can be fatal.
To improve their chances, a Ninja must remain in control of how a fight begins.
The Punisher picks unfair fights, toying with foes using dark magic and a whip before making the execution, or releasing one's inner demons to do the job.
Punishers are not durable and must maintain control in combat.
Staying mobile is the key to exploiting their unique whip's longer attack range.
Equipped to track and bring foes down from afar, the Hunter uses special arrows and a magic boomerang to ensure they never have to toe-to-toe.
Hunters are frail and must avoid being backed into a corner.
Staying hidden and using ammo wisely is the key to their survival.
The professional hooligan. Dexterous and skilled thieves, what they lack in power, they make up for in versatility.
Even skilled Rogues succumb trying to live by the blade.
Their deft hand can pick ammo from traps, and using stealth, a patient Rogue survives by picking off tough foes from afar, and practicing ambushes against soft foes.
A temple officer who serves unseen, using stealth and magic to slip their way through the dungeon with the air of a few rare tools.
Sextons are fastidious planners, and their diverse talents bring success when they make time to approach each problem thoughtfully.
Sextons who panic fail to use the tools at their disposal.
The Shaman is a mystic whose connection to nature spirits allows them to shapeshift into bestial forms.
Each form's talents provide diverse advantages in the dungeon.
While transformed, Shamans make different friends, and can tolerate different food. Being a beast will influence how the Shaman grows.
The trained soldier. They are heavily armored and make capable leaders.
Warriors are well equipped for most fights, assuming they know how to block at the right times.
But hubris is the downfall of many Warriors, whether waddling too slowly near traps, or allowing magic to strike through their armor.
The trained soldier. They are heavily armored and make capable leaders.
Warriors are well equipped for most fights, assuming they know how to block at the right times.
But hubris is the downfall of many Warriors, whether waddling too slowly near traps, or allowing magic to strike through their armor.
The wise magician. Though frail, they are extremely well-versed in magic.
Many young adventurers find early success with powerful spells. However, most mighty magic users cannot cast indefinitely.
To succeed as a Wizard, one must learn when it is enough to finish foes off with a stiff whack from a polearm.