Artificer's are the newest class to D&D 5e. This class is known for being tinkering inventors that imbue magic into their creations. Instead of relying on fickle spells, Artificers depend on the magical items they craft to navigate their adventures. For them, magic itself is something to tinker with.
Never underestimate the power of rage. The primal Barbarian class is fueled by anger that fills them with unnatural resilience, reflexes, and strength. Regardless of where their anger comes from, Barbarian's channel it to deal extra damage, wield massive weapons, and decimate enemies in a bloody battle frenzy.
The jovial Bard channels the magic around them through words and music. These natural storytellers are known for inspiring others, manipulating the world around them with their unmatched charisma, and discovering magical secrets. The Bard is a master of song, speech, and the magic they contain.
The Blood Hunter is a homebrewed, unofficial class made popular by Critical Role's Matthew Mercer (see Pop Culture). The Blood Hunter drains their own life energy to imbue their attacks with even deadlier force. These arcane warriors have an unending drive to destroy the wicked, and each Blood Hunter often has a specific monstrous creature they seek to eradicate.
Clerics get power from the Gods they worship. Calling upon their Gods for guidance, insight, and deliverance, Clerics storm onto the battlefield glowing with holy arcane force. Unlike most spellcasters, Clerics are often clothed in full plate armor, shields, and holy symbols, allowing them to battle enemies face to face.
Harnessing their connection with the natural world, Druids cast spells with the raw power of nature. The Druid's unique relationship with nature also allows them to transform into animals. Through spellcasting, Druids unleash all of nature's fury, represent nature's truly indomitable will, and defend the natural world against all that seek to end it.
Fighters share an unparalleled mastery with weapons and armor and a thorough knowledge of the skills of combat. While other classes often rely on an external force for power, Fighters rely only on their own strength and prowess. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Monks are united in their ability to magically harness the energy that flows in their bodies. This harnessed magic transforms into an energy source called Ki. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this Ki energy infuses all that a Monk does.
A paladin's oath is a powerful bond. Paladins are filled with power by keeping the binding promises or oathes that they make. Whether these oaths are formed to serve a God or figurehead or in a moment of personal trial, Paladins do all they can to adhere to their oaths as they conquer battlefields.
Amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. Rangers are natural hunters and scouts that are comfortable in the most remote and unliveable places in the world. Many Rangers have a favorite terrain and an enemy they are especially practiced in killing.
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. These thieving scoundrels have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
No one chooses sorcery; the power chooses the Sorcerer. While many other spellcasters must learn arcane magic or become deeply connected with it, Sorcerers are just naturally imbued with magic. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces.
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, Warlocks unlock magical effects both subtle and spectacular. These supernatural beings often include Gods, Devils, or other creatures of unbelievable power.
Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. Wizards may be physically weak, but they have the greatest magical potential.